BHUTTO, M.- ur-R.; VIGHIO, M. S.; JAMALI, M. W.; BATHER, J. D. Enhancing Students’ Learning Outcomes Using Gamification. International Journal of Innovations in Science & Technology, [S. l.], v. 7, n. 6, p. 139–146, 2025. Disponível em: https://journal.50sea.com/index.php/IJIST/article/view/1368. Acesso em: 26 jul. 2025.