The Significance of Cognitive Distortions and Risk Factors Due to Android Games Addictions for Adults

Authors

  • Imran Siddiq Afro-Asian Institute Affiliated with Government College University Faisalabad, Pakistan
  • Imran Hussain Afro-Asian Institute Affiliated with Government College University Faisalabad, Pakistan
  • Anza Riaz Government College University Faisalabad Layyah Campus, Pakistan
  • Abdullah Faisal Afro-Asian Institute Affiliated with Government College University Faisalabad, Pakistan
  • Ameer Hamza Afro-Asian Institute Affiliated with Government College University Faisalabad, Pakistan

Keywords:

Cognitive Distortions, Risk factors, Physical Effects, Mental Effects, Cognitive Effects

Abstract

Background:

The primary purpose of this study is to find out the Significance of Cognitive Distortions and Risk Factors due to Android Game Addiction for Adults.

Methods:

The research population includes three main parameters Physical Effects, Mental Effects, and, Cognitive Effects each part contains 10 questions. The sample comprises 200 school students (male=150, females=50) between the ages of 8 to 20 years recruited from schools in Lahore, Pakistan. A total of 200 copies of the Questionnaire are distributed among the students. Only 180 copies are received and filled so the total response rate of the data collection was 90%. The SPSS tool was used to analyze the results of the Questionnaire. It aims to investigate the impacts that Android Games have on adults. As most of the researchers have done Quantitative research in this area, so I decided to conduct both Quantitative and Qualitative research designs which can help us get a deeper understanding of Android Game Addiction.

Findings:

By going through the results, it is revealed that the all above-mentioned three main parameters are found positive in adults. According to the range of the frequency, it is concluded that all three factors are in the medium range not more harmful.

There was a strong positive association between the addictions of students to Android mobile games and their physical and mental well-being in terms of physical, mental, and cognitive health.

References

M. Kordaki and A. Gousiou, “Digital card games in education: A ten year systematic review,” Comput. Educ., vol. 109, no. December, pp. 122–161, 2017, doi: 10.1016/j.compedu.2017.02.011.

F. Mäyrä, “Mobile games,” Int. Encycl. Digit. Commun. Soc., pp. 1–6, Feb. 2015, doi: 10.1002/9781118767771.

N. Saquib et al., “Video game addiction and psychological distress among expatriate adolescents in Saudi Arabia,” Addict. Behav. reports, vol. 6, pp. 112–117, Dec. 2017, doi: 10.1016/J.ABREP.2017.09.003.

M. Cohn and D. Ford, “Introducing an agile process to an organization,” Computer (Long. Beach. Calif)., vol. 36, no. 6, pp. 74–78, 2003, doi: 10.1109/MC.2003.1204378.

E. Yılmaz, M. D. Griffiths, and A. Kan, “Development and Validation of Videogame Addiction Scale for Children (VASC),” Int. J. Ment. Health Addict., vol. 15, no. 4, pp. 869–882, Aug. 2017, doi: 10.1007/S11469-017-9766-7/FIGURES/1.

P. Taquet, L. Romo, O. Cottencin, D. Ortiz, and M. Hautekeete, “Video Game Addiction: Cognitive, emotional, and behavioral determinants for CBT treatment,” J. Thérapie Comport. Cogn., vol. 27, no. 3, pp. 118–128, Sep. 2017, doi: 10.1016/J.JTCC.2017.06.005.

A. M. Bean, R. K. L. Nielsen, A. J. van Rooij, and C. J. Ferguson, “Video game addiction: The push to pathologize video games,” Prof. Psychol. Res. Pract., vol. 48, no. 5, pp. 378–389, Oct. 2017, doi: 10.1037/PRO0000150.

C. Chen and L. Leung, “Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction,” Telemat. Informatics, vol. 33, no. 4, pp. 1155–1166, 2016, doi: 10.1016/j.tele.2015.11.005.

B. S. Fabito, R. L. Rodriguez, M. A. Diloy, A. O. Trillanes, L. G. T. Macato, and M. V. Octaviano, “Exploring Mobile Game Addiction, Cyberbullying, and its Effects on Academic Performance among Tertiary Students in one University in the Philippines,” IEEE Reg. 10 Annu. Int. Conf. Proceedings/TENCON, vol. 2018-October, pp. 1859–1864, Feb. 2019, doi: 10.1109/TENCON.2018.8650251.

Downloads

Published

2022-11-08

How to Cite

Siddiq, I., Imran Hussain, Anza Riaz, Abdullah Faisal, & Ameer Hamza. (2022). The Significance of Cognitive Distortions and Risk Factors Due to Android Games Addictions for Adults. International Journal of Innovations in Science & Technology, 4(4), 1070–1086. Retrieved from https://journal.50sea.com/index.php/IJIST/article/view/395